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Air ball:

A shot that misses the rim or backboard.

Alive: Offensive player who has the ball and has not dribbled.
Alternating Possession: The possession arrow changes direction after each subsequent jump ball or held ball situation, alternating which team gets possession for the throw-in. The first possession after a held ball goes to the team who lost the opening jump ball to begin the game.
Alley-oop: When a player catches a basketball in the air and DUNKS or LAYS IN the ball before he lands on the ground.
Anticipation An ability to quickly reason ahead what or when the next shot, move, or action of a player will be.
Assist: A pass to a teammate that results in a made basket.
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Backboard: The flat surface directly behind the basket. The basket is connected to the backboard.
Backdoor: An offensive move where a player cuts behind the defenders and receives a pass for a field-goal attempt.
Ball Handler: The player with the ball. Usually the guard at the start of the play.
Bank Shot: A shot where the ball is first bounced or banked off the backboard at such an angle that it then drops into the basket.
Basket: Consists of the rim and the net, also known a the hoop.
Basketball: A round ball made of rubber, leather or synthetic leather. Comes in 3 different sizes (size 5, 6 or 7).
Bench players: Non-starters for a team.
Big man: The "big man" usually refers to the team's center.
Blind Pass: A pass from a ball handler who does not see their receiver but is estimating where they should be.
Blocked Shot: The successful deflection of a shot by touching part of the ball on its way to the basket, and preventing a field goal.
Blocking: The use of a defender's body position to legally prevent an opponents advance. It is the opposite of charging.
Boards: The backboard which the ring or basket is attached or slang for a rebound the act of a player grabbing the ball after a missed shot attempt.
Boxing out: The defensive player turns and faces the basket following a shot and with his or her back to the opponent, and ensures that the player being guarded can't rebound the ball.
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Center: The STARTER for a team that starts the game (with the other team's center) by doing the opening TIP-OFF, usually the tallest player of the team.
Charging: An offensive foul, which occurs when an offensive player runs into a defender who has established position.
Charging: When an offensive player with the ball runs into a stable defensive player.
Cherry picking: If a player is "cherry picking", it means he is grabbing a REBOUND abouve the rim OR is staying back at the far end of the court in order to to be in a better position to score easily.
Coast-to-coast: Going from one side of the court to the other.
Cold: If a player is "cold", it means that he has attempted many SHOTS, but has failed to put them in the BASKET.
Court vision: A player's ability to see everything on the court during play
Crash the boards: To aggressively REBOUND the ball.
Crossover dribble: When a ball handler dribbles the ball across their body from one hand to the other.
Cut: A quick movement by an offensive player without the ball to gain an advantage over the defense usually directed towards the basket.
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Dead: Offensive player has the ball and has already used their dribble. They must now either pass or shot the ball.
Dead Ball: Any player with the ball that is not live. This occurs after each successful field goal, free-throw attempt, after any official's whistle or if the ball leaves the court, then play is stopped.
Death Valley: A place on the basketball court where the chances of a BASKET being scored are very small.
Defense: The act of preventing the offense from scoring. Defense is the team without the ball.
Deny the ball: A defensive stratagy where a player guards an opponent closely and stays between him and the player with the ball to keep him from getting the ball.
Dipsy-doo: Fancy ball handling.
Dishing it off: To PASS the ball to someone else is to "dish it off".
Disqualification: When a player gets a disqualification, he must leave the game because he has committed his 6th PERSONAL FOUL or his 2nd TECHNICAL FOUL/FLAGRANT FOUL.
Down Court: The direction a team on offense moves, from its backcourt to its frontcourt and towards its own basket.
Double Dribble: The act of dribbling the ball, stopping the dribble or motion of the ball and beginning to dribble again. Results in a violation and turnover.
Downtown: Referred to as a shot that was considered to distant for the normal shooter to take or in the 3-point area.
Double Figures: When a player reaches double digits in one category.
Double Pump: To go up in a shooting motion but quickly coming back down and up again and finally shooting. This is also known as a PUMP FAKE, which is used to fool the other team. When the offensive player goes up the first time, the player guarding him might jump up. If he does, he won't have time to block the actual shot.
Double Team: Two defensive players guarding one offensive player.
Double Violation: When both teams commit a violation at the same time, there is a double violation.
Down the Lane: Getting the ball from the FREE-THROW LINE to the area in front of the BASKET.
Downtown: The area far from the basket, usually refering to beyond the 3-POINT line.
Draft: An annual NBA event where NBA teams select players to play on their team. These players are picked from college, universities, other basketball leagues, and elsewhere.
Draw the Foul: A move that causes a FOUL on the opponent.
Dribble: The act of bouncing the ball up and down. The offensive player with the ball uses the dribble to move the ball around the court.
Drive: The movement of an offensive player while aggressively dribbling towards the basket in an attempt to score.
Dunk: A shot in which a jumping player slams the ball down into the opponent s basket from above.
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Established Position: When a defensive player has both feet firmly planted on the floor before an offensive player's head and shoulder gets past them. The offensive player who runs into such a defender is charging.
Ejected: When a player or coach is ejected, the referee(s) sends him to the locker room and out for the rest of the game. Someone gets ejected if he has two technicals or has tried to hurt another person.
End line: See BASELINE.
Exhibition Game: The act of playing another team and the outcome not being counted in any league standings.
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Fadeaway jumper: A JUMP SHOT taken while the shooter is moving away from the BASKET.
Fake: An action made to fool the opponent.
Fast break: When the team in possesion takes the ball quickly up the court and attemps a shot before the other team can get there and set up on defense, it's called a fast break. A fast break often happens after a REBOUND or STEAL.
Fast break points: Points scored on a FAST BREAK.
Feed: A PASS.
Field goal: A shot that happens during play. FREE THROWS don't count as field goals. Each field goal can be worth 2 or 3 points, depending on where it was shot.
Flagrant Foul: A foul with excessive or uneccessary contact. Two FOUL shots are awarded to the player fouled.
Flashing: Quick movements of an offensive player from one side of the PAINT to the other.
Flush: See DUNK.
Forward: A player that covers the corners of the court and around the BASKET. There are usually 2 forwards on the court at a time.
Foul: There is (usually) a foul called right after illegal contact happens between two players of opposing teams.
Foul line: See FREE-THROW LINE.
Foul out: When a player has committed his sixth personal foul, he has been taken out of the game, in other words, has "fouled out".
Foul shot: A basket shot from the FREE-THROW LINE, rewarded to a player if he was fouled on a SHOT attempt or if the other team is in the penalty. Each foul shot that goes in is worth 1 point. One or two foul shots are rewarded for each foul unless the player was fouled on a 3-POINT attemt.
Foul trouble: When a player is in foul trouble, he has close to 6 personal FOULS.
Free-throw: See FOUL SHOT.
Free-throw line: The line where FOUL SHOTS are taken from.
Front court: The half court where the team's on offense and is closest to the BASKET they need to SCORE on OR Two guards and the centre create the front court. Othella Harrington, Shareef Abdur-Rahim and Bryant Reeves are the starting front court for the Grizzlies.
Full court press: Right when the offensive team gets the basketball in their BACKCOURT, the other team agressively goes after them to try and force a TURNOVER instead of waiting at the other end.
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Give and Go: An offensive play in which a player passes the ball to a teammate and cuts towards the basket for a return pass to score.
Give & go: An offensive play where a player with the ball PASSES to a teammate and cuts to the BASKET to receive the ball again for a GOOD LOOK.
Glass cleaner: An excellent rebounder who can swipe the ball off the backboard.
Get inside: To position between the opponent and the BASKET.
Goaltending: Goaltending is a violation where a defender tries to BLOCK the ball from going into the BASKET, but the ball was on it's way down. It can also mean interferring with the ball when it's on the rim of the BASKET. If goal tending is called against the defensive team, then the offensive team automatically gets the points for the SHOT, regardless if it would go in or not. But when goaltending is called on the offensive team, the shot doesn't count and the other team gets to inbound the ball.
Good look: A good look means good SHOT attempt.
Goaltending: Interference with a shot by touching the ball or basket while the ball is on, over, or within the rim. Also touching the ball on its downward flight to the basket before it hits the rim.
Guard: Guard is a position that some players play. The guard's job is to inbound and bring the ball upcourt, direct play, and "guard" the opponent closely to try and force a TURNOVER. There are two different guard positions on each team, the point guard (also known as the "Number 1" position on the floor) and the shooting guard (also known as the "Number 2" position).
Guarding: The act of following an opponent around the court to prevent them from getting close to the basket, taking an open short or making easy passes.
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Half time: The rest period between two halves of the game. Usually 5 minutes in length.
Hand checking: Illegal use of hands, usually on the back or hips of the offensive player.
Hang time: The amount of time a player stays in the air to shoot the ball is called "hang time".
High percentage shot: A shot that is likely to go in the basket, typically taken near the hoop.
High post: A player who is stationed in or near the free throw semicircle on offense.
Hoop: The basketball rim and backboard players shoot the ball towards in attempt to score points. Also referred to as the basket.
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In the Paint: Being in the large rectangle area under each basket or the foul lane area, which is painted a different color. AKA the key.
Inbounds: The area within the end lines and sidelines of the court.
In the key: When a player on offence has 1 or 2 of his feet in KEY (or paint) for 3 seconds or more.
Incidental Contact: Minor contact usually overlooked by officials which does not give the opposing team an unfair advantage or affect the outcome of the game.
Inside Shooting: Shots taken by a player near or under the basket.
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"J" is short for a JUMPER.
Jump shot: Field-goal attempt by a player with both feet off the floor, enabling the player to shoot over the defender.
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Lay-up or Lay in: A shot taken after driving to the basket by leaping up under the basket and using one hand to shoot the ball off the backboard.
Long bomb: A shot taken from outside the 3-point line or just a little inside it.
Low post: The area close to the hoop, on both sides of the basket.
Loose Ball: A ball that is alive but not in the possession of either team.
Lower Percentage shot: A shot that is less likely to go in the basket, usually taken further way from the hoop.
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Match-ups: Any pairing of players on opposing teams who guard each other.
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Pass: When a player throws the ball to a teammate to advance the ball during a possession.
Personal Foul: Contact between players, which may result in excessive physical contact or provide one team with an unfair advantage. Players may not push, hold, trip, hack, elbow, restrain or charge into an opponent. These are also counted as team fouls.
Pivot: A center, also the foot that must remain touching the floor until a ball handler who has stopped dribbling is ready to pass or shoot.
Possession: To be holding or in control of the ball.
Post Position: The position of a player standing in the low post or high post in the key area near the hoop.
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Rebound: A term used to describe the actual retrieving of the ball as it rebounds from the backboard or the ring after a missed shot.
Receiver: The player who receives a pass from the ball handler.
Referee: The person(s) assigned to the game to maintain the flow and integrity of the game. Duties are to call violations, fouls and maintain the game within the limits of the rules. Also referred to as an official.
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Sag: When a defender moves away from their opponent toward the basket they are defending.
Screen or screener: The offensive player who stands between a teammate and a defender to give their teammate the chance to take an open shot or drive to the basket.
Scrimmage: Practice play between squads of one team.
Shooter: A player who takes a shot at the basket in attempts to score.
Shooter's roll: This is the ability to get even an inaccurate shot to bounce lightly off the rim and into the basket.
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The key: Usually the painted area, from the free throw line to the basket.
The paint: See THE KEY.
Ticky-tacky foul: A ticky-tacky foul is a foul called by the referees against a player if he made very little contact or no contact at all. If a foul is considered "ticky-tacky", then it means it shouldn't have been called.
Time out: A time out lasts one minute (unless it's a 20-second time out), and can be called by a coach or a player. Time outs are usually called to make plays, if the coach is unhappy with how his team is playing, if a player has the ball and is being guarded very closely by another player, or if a player just got hurt.
Top of the mountain: When a player is on/at the top of the mountain, he is at the top of the 3-point line.
Travel: To take more than one step without dribbling or to lift the PIVOT FOOT off the ground. A player can take 2 steps while running and catching the ball from a pass.
Triple-double: When a player reaches double digits in three categories.
Turnover: A team has a turnover when the ball is stolen from them, if there is a 3-IN THE KEY violation on them, or if they knock the ball OUT OF BOUNDS.
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Weak side: The area away from the ball.


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